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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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strsquad.arj
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STRSQUAD
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MOTHSHIP.NPC
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Text File
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1993-03-15
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5KB
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165 lines
x_ unsigned char Entity_Distance_Per_Anim_Frame[Max_Entity_Types];
x_ unsigned char Entity_Foot_Width[Max_Entity_Types];
x_ unsigned char Entity_Foot_Height[Max_Entity_Types];
x_ unsigned char Entity_Height[Max_Entity_Types];
x_ unsigned char Entity_Width[Max_Entity_Types];
x_ unsigned char Entity_Feet_X_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Feet_Y_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Sight_Width[Max_Entity_Types];
x_ unsigned char Entity_Sight_Distance[Max_Entity_Types];
// NPC SCRIPT
/* mothship */
<Scentity1>
/* Scentity TYPE Name */ mothship
/* XY Dpaint locations of animations 1-8 */
24 16 56 16 -1
/* Movement Distance in Pixels per Anim Frame */ 2
/* Entity Foot Width in Pixels - 1 */ 31
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 32
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 30
/* XY Overlap Animations 1-8 */
120 16 136 16 -1
/* Overlap Width & Height 1-8 */
16 16 16 16 -1
/* Overlap X & Y Offset from base xy */
16 0 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag 5-2step RL) */
5
/* shuttle */
<Scentity2>
/* Scentity TYPE Name */ shuttle
/* XY Dpaint locations of animations 1-8 */
104 16 88 16 -1
/* Movement Distance in Pixels per Anim Frame */ 2
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
168 16 152 16 -1
/* Overlap Width & Height 1-8 */
8 16 8 16 -1
/* Overlap X & Y Offset from base xy */
8 0 8 0 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag 5-2step RL) */
5
/* kotrae */
<Scentity3>
/* Scentity TYPE Name */ kotrae
/* XY Dpaint locations of animations 1-8 */
24 32 40 32 72 32 88 32 120 32 136 32 168 32 184 32
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* lusios */
<Scentity4>
/* Scentity TYPE Name */ lusios
/* XY Dpaint locations of animations 1-8 */
24 48 48 48 96 48 120 48 168 48 192 48 264 48 264 24
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 23
/* Entity Foot Height in Pixels - 1 */ 23
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag 5-2step RL) */
0
/* trindor */
<Scentity5>
/* Scentity TYPE Name */ trindor
/* XY Dpaint locations of animations 1-8 */
24 72 48 72 96 72 120 72 168 72 192 72 264 120 264 96
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 23
/* Entity Foot Height in Pixels - 1 */ 23
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* apatos */
<Scentity6>
/* Scentity TYPE Name */ apatos
/* XY Dpaint locations of animations 1-8 */
24 96 72 96 168 96 24 136 120 136 168 136 216 96 216 56
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 47
/* Entity Foot Height in Pixels - 1 */ 39
/* Entity Width In pixels */ 48
/* Entity Height In pixels */ 40
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* End of File */
<*>